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System Requirements:

PC:
Windows 95/98/NT 4.0
300 MB available hard disk space
32 MB of RAM
4x CD-ROM w/32-bit driver
PentiumT 200 MHz MMX
Video Card capable of 800x600x16-bit resolution
Hardware accelerator strongly recommended
Macintosh:
MacOS 8.0
300 MB available hard disk space
32 MB of RAM
4x CD ROM
PowerPC 233 MHz
Video Card capable of 800x600x16-bit resolution
Hardware accelerator

Fly!

Fly! Is advertised as a realistic simulation of true aviation. If that is the case, than I must say God have mercy on your souls should I ever fly a real airplane. My first sign of trouble was the lack of any real tutorial. Rather, the developers thought it more appropriate to simply put you directly into the first scenario, in which it took me precisely 4.8 seconds to crash into an oil rig. I had equal success with virtually every scenario, whether it was pressing random buttons in an effort to find the radio controls or spending 20 minutes searching the manual for how to turn off brakes.

The manual, although longer than many novels, is rarely helpful- containing only proverbial needles of helpful information in a proverbial haystack of useless information about true aviation physics. In many cases, I would finally take off only to attempt a turn, a futile gesture which usually sent me spiraling into the landscape below.

And what a flat, featureless landscape it is. Devoid of any details, the majority of landscapes in the game are usually a boring texture of pixels in an endless pattern until you reach your destination. If this truly is a realistic simulation, than I pity true pilots for the boring "sightseeing" they must be forced to endure. The only tolerable landscapes in the game are the airports themselves, if you can find them.

In most of the scenarios, you are given an origin and a destination. Those lacking clairvoyance will have difficulty figuring out exactly where they are going. In many scenarios, I would find myself flying straight for an hour or so before finally giving way to temptation and crashing in an effort to make the terrain look more interesting for the next flight.

Many of the problems with the game stem for the non-user friendly interface. Although the manual does contain a brief keyboard guide, it is for the most part, aerial terms. To a beginner like myself, this turned out to be a nightmare, as I found it was easier to use trial and error than try to look something up.

Multiplayer turned out to be a waste of time, simply because no one is playing the game. The developers did throw in the nifty feature of customizing your plane and flight, although this is useless for anyone who doesn't have the patience to figure out the rest of the game. All in all, I am sure this game could prove interesting and rewarding to a more hardcore audience of the genre. But to someone relatively new to aviation like myself, it quickly became a nightmare. And now if you'll excuse me, I have quite a few property destruction charges to take care of.

-Michael Ayars

Learning Curve: 4 hours

All scores are out of ten possible points.

Gameplay: 4

Graphics: 5

Replayability: 4

Multi-player: 2

Player Compatibility: 2

-Highs-

Realistic, Intricate Gameplay [Uninstaller functions properly-Ed.]

-Lows-

 User Interface, Graphics, Manual, Lack of User Friendliness

-Bottom Line-

Despite being Terminal Reality's first entrance into the flight simulation genre, we can only cut them so much slack. Stick with Microsoft.

 34%

 

 

 


 

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